There’s plenty “not great” about Batman: Arkham Origins, but in the end it’s still a hugely enjoyable game that’s well-made, has excellent production values, and very deep gameplay that’s miles away from the simplistic tripe that many AAA titles make up. to exist. Yes, it’s very similar to the previous Arkham games in many ways, but it also manages to shine all on its own thanks to an engaging and well-written story.
Detailed Review of Batman: Arkham Origins
Batman: Arkham Origins tells a story of growing up, but does so with an obvious disregard for youth. By the time the game (which lasts only one night) is over, you’ll have realized that while you can indulge in the brevity, impatience and lack of foresight of youth, you don’t have the luxury of doing so. do if you have taken responsibility for the lives of a hundred thousand souls. If you have decided to go on a mission where, no matter the good you do, you are not thanked, praised or even acknowledged, you do not have the luxury of petty feelings and the bitterness that quickly rises in the young.
You can’t afford all the trivialities of youth, especially when you’re the bat. And Arkham Origins does a damn good job of hammering that point.
In terms of story and narration, Arkham Origins is the best of the three Arkham games, mainly because of the above and the spotlight on the three main characters in the Batman universe – Batman himself, Alfred and the Joker. While stories that delve into the relationships between the Bat and Alfred and the Bat and Joker are done ad nauseum, the way it’s told in Arkham Origins makes it worthwhile. One of the main reasons for this is that the story is loosely wrapped, unlike the previous Arkham Origins, where there was almost always a single goal that left you feeling like you weren’t acting like the Bat would, if you weren’t constantly on the lookout the way to the next goal. The story of Arkham Origins unfolds more like a long, well-written arc from the Legends of the Dark Knight comic series that ran from 1989 to 2007, in that it is set in the early years of the Bat and a self-contained story. is with just a few hints for future continuity.
The Bat himself begins the game as an idealistic yet arrogant crime fighter unwilling to tone down his razor-sharp focus on crime by seeking allies. Instead, he believes he can do it all, all alone, and only after being run in rags by his enemies does he see the error of his ways. This is a fresh take on the Bat, especially in the Arkham games universe, where he’s always been stoic and unerring (except when under the influence of Scarecrow’s drug). In Origins, while capable of hell, the Bat is still unexperienced and is clearly wrong at times. This makes him feel more human than just a superhero without superpowers.
“No one is an island, Master Bruce.”
If you are remotely interested in this game, you know the story by now. Origins’ plot revolves around Black Mask (a crime boss) who puts a $50 million bounty on the Batman’s head, who draws the attention of eight assassins, including Deathstroke, Deadshot, Bane and Killer Croc. That’s just the skeleton of the game though, as the story starts in a different direction about half way through. All in all, Arkham Origins has a great story that is true to the Batman universe and deserves a playthrough.
Right, so now let’s climb a little bit down from such heights. As for gameplay, if you’ve played either of the two Arkham games, you’ve essentially played Arkham Origins. The excellent combat remains, but it’s exactly the same as before, except for a few cosmetic changes and the introduction of a few new types of henchmen. While I see the point of not changing what is already near perfect, a little innovation would have been welcome. The game has also gotten a bit too heavy for combat and there are too many instances where crowds of enemies engulf you meaning it’s extremely hard to get a rhythm going and any combos you manage to generate will fall free quickly (although I’m not very good at action games either). Stealth also seems to be designed to be limited to indoor environments and there are plenty of places in the game where a stealth approach just isn’t possible. What makes all of this worse is the stupid, stupid decision to include a live scoring system that constantly ranks you, much like Assassin’s Creed’s equally idiotic syncing system. Not only is this hugely distracting, but it also takes away so much of the satisfaction of playing as Batman. Imagine taking down a room full of armed guards with only a glimmer of health left and then being told you’re just a ‘Capable Predator’ and earning a ‘D’ class. Although I managed to finish the game mostly with B’s and a few A’s, C’s and two D’s, the scoring system always got on my nerves. Coupled with Diablo 3’s auction house, this new DMC-inspired scoring system that seems to have infiltrated otherwise good games are the two worst things in the world. Ever.
‘Ladies. Gentlemen. You ate well. You have eaten the wealth of Gotham. The spirit of it. Your party is almost over. From this moment on, none of you are safe.’
Arkham Origins also has an open world, but it feels less “open” than Arkham City, despite being larger. For some reason, the map is littered with spots that you can’t grapple, climb, or traverse in any way other than the way the designers intended. Not only do these feel like artificial constraints caused by flawed design, but they also make moving from one place to another more frustrating. Luckily there is a fast travel system, but that only helps you jump to different districts on the map and not within a particular district, despite the fact that there are some of these impenetrable ‘dead zones’ within districts as well. Another issue that arises, something I also didn’t like in Arkham City, is the respawning of enemies. This becomes a major problem later in the game when armed crooks appear frequently and reappear a few minutes after you just take them out.
The game’s visuals are also on a par with Arkham City, without any noticeable difference. However, when you first start the game, you are greeted by a home screen with a Batman that looks graphically stunning. Unfortunately, that visual fidelity seems to be limited to just the menus, as the actual game looks exactly like its predecessor. Not to mention Origins is a bad looking game, Gotham still looks great, and the interior full of visual cues and Easter eggs that made Rocksteady famous has also been taken over by WB Montreal. I guess I’m just spoiled by the other sequels that look better than the games that preceded it.
“Enough craziness? Enough? And how do you measure madness?”
There are fans who swear by the classic Batman voice cast with Kevin Conroy as the bat and Mark Hamill as the prankster. When it was announced that those two would not be reprising their roles in Origins, there was a lot of uncertainty (and some gal) going around. Rest assured, the voice cast is exceptional and not once have I missed the giants of yesteryear. Roger Craig Smith is phenomenal as the young, angry Bat and Troy Baker is absolutely fantastic in his impersonation of Hamill as the Joker. Baker gets plenty of room to hold Mr. J and really, I was surprised by both how good he is and how well the game handles a young Joker who has yet to meet the Bat. The rest of the voice cast is also very good and in some cases better than their predecessors (JB Blanc’s Bane, in particular, revolves around Fred Tatasciore’s hilarious and surprisingly horrible version of Arkham City).
‘You won’t get heaven or hell. Do you know what the only reward you get for being Batman is? You become Batman.”
One last note before I close. I played Arkham Origins on a mid-range PC with a quad-core Core i5 processor, 4GB of RAM, and a GTX 660 card, and the game ran smoothly throughout except for a few instances where PhysX-related fluff dropped frame rates. Keyboard and mouse controls also work well and if you don’t want to suffer the shame of plugging in a controller, you can rely on the classic kb m configuration without hesitation.
The last laugh
There’s plenty that isn’t “great” about Batman: Arkham Origins, but at the end of the day, it’s still a hugely enjoyable game that’s well-made, has excellent production values, and very deep gameplay that’s miles away from the simplistic. tripe that makes up many AAA titles. Yes, it’s very similar to the previous Arkham games in many ways, but it also manages to shine all on its own thanks to an engaging and well-written story. Being a huge Bat geek, I have a soft spot for well-told Bat stories (after all, I’ve read every Batman comic up to Grant Morrison’s run in 2008. That’s some certifiable bragging rights out there) and really liked Arkham Origins for that. for what it has added to the Batman mythos.
Even if you’re not a big Bat fan, you should still be playing Arkham Origins, because where else do you get the chance to play as the Bat and terrify the hearts of criminals, those cowardly and superstitious people?
Developer: Warner Bros. Games Montrealre
Publisher: Warner Bros. Interactive entertainment
Platform: Windows, PS3, Xbox 360