Resident Evil: Operation Raccoon City  Review

Resident Evil: Operation Raccoon City Review

verdict

Resident Evil: Operation Raccoon City could have been a brilliant game given the universe it belongs to. Even if the game borrowed heavily from other games in the genre, it would have been a worthwhile experience. If you’re in the market to scare your pants, we’d recommend checking out Dead Space 2, Left For Dead, or even Alan Wake. If you’re looking for a third person shooter, you can take a look at the Uncharted franchise, Socom and Gears of War to name a few. It’s hard to recommend Resident Evil Operation Raccoon city. Even for a resident angry veteran.

Resident Evil: Operation Raccoon City Detailed Review

Introduction

Resident Evil has been a household name among gamers since the days of the first PlayStation. Killing zombies was one of the franchise’s most satisfying and adrenaline-pumping experiences.

Today we bring with us Resident Evil: Operation Raccoon City, which is set in the universe of Resident Evil 2 and 3. Of course the expectations of the game are quite high. Add to the mix the element of team-based shooting and we thought we had a game that could give folks like Left for Dead a run for its money. But did the game uphold the franchise’s reputation or did it crash and burn?

Story
The story takes place during the first virus outbreak in Raccoon City. You join the ranks of the Umbrella Security service with the goal of destroying all evidence of the company’s involvement in the outbreak. The story could have been very interesting if there were some recognizable characters and a little background story explained. Without getting a sense of the situation, you are thrown into the middle of the action. In the offline single player you play the role of a faceless player and therefore it is difficult to derive any kind of attachment to the characters. Progress is random and leaves newcomers in the dark.

The story could have given fans of the franchise a real nostalgic feel with the events of the previous games and given newcomers an incentive to check out the earlier games in the franchise. Unfortunately, all the game does is leave newcomers in the dark and bad taste in the veterans.

Gameplay
All said and done, a game can still be fun if the gameplay elements are perfect. Unfortunately, the gameplay in Raccoon City is terrible. The only thing that gives you the least sense of satisfaction is playing the game online with friends because the offline AI comrades are downright useless. We were surprised when one of the AI ​​comrades fired an inclined grenade at just the right moment for once.
The game is essentially a third person shooter where you go from point A to point B and kill everything that comes your way. It sounds like a nice progression mix when you consider that the enemies are varied between zombies and soldiers, but the experience is nothing but mixed frustration.

Taking out a zombie with one headshot is satisfying, but the rest of the shooting mechanics feel uneven. In your arsenal you can choose from a pistol, an assault rifle and a set of grenades. For the most part, the weapons feel and sound good, but the amount of ammunition needed to take out the same enemy varies. It’s frustrating to take out the same enemy in the same way and consume different amounts of ammunition. The variety of enemies is nicely mixed between zombies and soldiers, but the mix isn’t the best thanks to the frustrating gunfight.

Next page: More on gameplay, graphics, sound and the verdict…

Since this is a third person shooter, the cover mechanics in the gameplay are excellent. To take cover, all you need to do is get close to an object and your character will automatically take cover. This system takes some getting used to, as it’s easier to press a button to get in and out of cover.

There is also a melee combat system present in the game and for the most part this seems fine, especially if you are in a situation where you are low on ammo.
There are occasional set moments, which are generally the pinnacle of third person shooters and offer a break from the monotony. The set moments in Raccoon City are bland compared to those of Gears of War.

Graphics
The best part of any evil game deployed has always been the infected zombies and the way they reacted. In Raccoon City, their presence doesn’t go beyond the tried and true formula. The game should take some serious inspiration from Dead Space 2. The environments don’t show anything worth bragging about either. You are in a corridor of a building or in an open courtyard. There are no times when you would want to stop to take in a wide setting.

The faces of the characters you also carry are covered and offer no recognizable emotions. There is nothing to attach to your character except a nickname and a character class.

Sound
The sound of an assault rifle ripping through a zombie is very satisfying. The weapons in the game sound good. The background score also picks up rhythm when the combat gets intense, but the disappointing gameplay is the main reason we couldn’t appreciate it.

The voice acting is ok. It gets cheesy but not annoying. It would have been nice if the story was well told.

verdict
Resident Evil: Operation Raccoon City could have been a brilliant game given the universe it belongs to. Even if the game borrowed heavily from other games in the genre, it would have been a worthwhile experience. If you’re in the market to scare your pants, we’d recommend checking out Dead Space 2, Left For Dead, or even Alan Wake. If you’re looking for a third person shooter, you can take a look at the Uncharted franchise, Socom and Gears of War to name a few. It’s hard to recommend Resident Evil Operation Raccoon city. Even for a resident angry veteran.

Reviews (out of 5):
Story: 2
Gameplay: 2
Graphic: 3
Sound: 2.5
Total: 2.5

Also watch the official Resident Evil: Operation Raccoon City trailer trailer

Spread the love

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top